From Summertime Saga Wiki
Jump to: navigation, search
Requirements
- Charisma up to 7
- Strength up to ?
- Forest unlocked:
- in Ms. Okita’s route (step 6)
- in Tammy and June’s route (step 6) and help Anna in the park
- Summerville General Hospital unlocked:
- in Tammy and June’s route (step 13)
- in Diane’s route (step 19)
- or in any other route and wait until a character gives birth
- Church unlocked:
- in Consuela’s route (step 5)
- in Mia and Helen’s route (step 10)
- in Ms. Ross’ route (step 4)
- The golden key from the stolen loot:
- in Tammy and June’s route (step 12)
- in Mia and Helen’s route (step 16)
- The fishing rod from the attic
Story
-
The Treasure Hunt
- Go to the pier and question Captain Terry about his secret. He agrees to trade a special lure for a golden compass.
- Roz is certainly the oldest resident. Go to the hospital and talk to the receptionist about ancestry. She will meet you on the second floor. Enter the hospital storage room (right door). Enjoy the next scene… or blame DarkCookie! Read the obituary records in your inventory. You are now looking for the boatsmith tombstone.
- You get the achievement Oldies Goodies.
- Use the broken wall in Diane’s garden to enter the graveyard and examine the tombstone on the left side. Where could you find a bell? In the church, go up the stairs to the tower and look at the bell engravings.
- Raven Hill has a tree with a hollow. Go over there and search inside. Open the old scroll to find another clue.
- Wait for the evening and go to the forest. Approach the stone in its center: this is a puzzle minigame! Shuffle the tiles until they draw a half‐moon with three stripes in the upper left. You obtain the treasure map.
- Next day, go to the library, check the shelves for a book called Derpy Answers.
- In the park, take a look at the fountain. Catch the old coin in the lower‐left corner. Now you have the treasure map, key and code.
- Go to the beach then on the small island, dig under the cross. The code to unlock the treasure is 1—5—1—3, or after deciphering, Octopus—Mermaid—Octopus—Anchor. The golden compass is yours!
- Return to the pier and exchange the compass for the golden lure with Terry.
- Stay on the pier and go fishing. Cast the golden lure on the hole in the seafloor. Aqua appears and steals it; dive after her. Your opponent in the next fight is… an octopus, defeat it. The path to her lair is pinned on the globe in the attic, from bottom point to top. So escape the underwater cave maze by going Up—Up—Left—Left—Up—Right—Up. You finally discover the lair entrance. Talk to the monster girl twice and volunteer for the mating.
- Return to the pier (use the map) and asks Captain Terry what he thinks about retiring: he wants his greatest enemy, Tigger, defeated. Go fishing and capture the ugly fish with the golden lure. After giving him the catch of the day, the captain is free! Back to the lair, Aqua is now ready to mate with you. Enjoy.
- On the left side of the lair is a strange creature Aqua named SeaSucc. Bring back the mushroom from the forest. The seasucc rewards you with pleasure.
- You get the achievement The Mermaid.
Finding Aqua
- Some steps in Aqua’s route
-
Tree hollow
-
Puzzle combination
-
Treasure code
-
Go ↑ ↑ ← ← ↑ → ↑ to escape maze
| Walkthrough | |
|---|---|
| Main story | Prologue ▪ Part 1 ▪ Part 2 ▪ Part 3 |
| Routes | Jenny ▪ Debbie ▪ Diane ▪ Tammy and June ▪ Ms. Bissette ▪ Mia and Helen ▪ Eve ▪ Odette ▪ Roxxy ▪ Ms. Dewitt ▪ Ms. Okita ▪ Ms. Ross ▪ Consuela ▪ Daisy ▪ Aqua |
Aqua’s route requires you to go on a treasure hunt, so you can get an item to unlock her path. While you can begin the treasure hunt immediately, completing it requires specific areas to be unlocked to visit.
Check the Golden Compass page to find out how to get the item to unlock the Golden Lure and begin this route.
advertisement
WARNING: SPOILERS AND EXPLICIT CONTENT AHEAD
This game is explicit and features sexual acts and content, including uncensored walkthrough videos for the entire campaign. This wiki may show that content as well as reveal spoilers for the story, though it will stay as spoiler-free as possible.
Part 1
With the Golden Lure, cast your line into the hole slightly to the left of the middle of the screen. If you did it correctly, Aqua will take the lure!
Dive in after her, and you’ll have to fight an octopus. Beat the enemy, then swim through the underwater maze before you run out of air.
To get out of the maze, go up, up, left, left, up, right, then up. You’ll then discover Aqua’s lair.
Talk to Aqua once to retrieve the golden lure. Speak to her a second time to offer to help with mating. But first, you’ll need to prove your strength to Aqua by making Captain Terry stop catching all the fish in the area.
Part 2
Head back to the pier and talk to Captain Terry about retiring. He wants to retire, but he can’t stop until his nemesis, Tigger, is caught.
Thankfully, you can now attempt to catch the devilfish with the golden lure. Tigger is the ugly fish at the very bottom of the water; cast your lure so it doesn’t hit any of the other fish, on the way down to nap your prize.
Return to Captain Terry with Tigger in tow, and he’ll be elated to see his old foe finally taken down.
Head back to Aqua’s lair and she’ll agree to mate with you.
Up Next: French Class — Miss Bissette
Was this guide helpful?
In This Guide

This Summertime Saga Aqua Route, will Guide you how to play all the character events, Unlock all the Scenes.
Aqua Route Requirements
- Charisma up to 7
- Strength up to ?
- Forest unlocked:
- in Ms. Okita’s route (step 6)
- in Tammy and June’s route (step 6) and help Anna in the park
- Summerville General Hospital unlocked:
- in Tammy and June’s route (step 13)
- in Diane’s route (step 19)
- or in any other route and wait until a character gives birth
- Church unlocked:
- in Consuela’s route (step 5)
- in Mia and Helen’s route (step 10)
- in Ms. Ross’ route (step 4)
- The golden key from the stolen loot:
- in Tammy and June’s route (step 12)
- in Mia and Helen’s route (step 16)
- The fishing rod from the attic
The Treasure Hunt
- Go to the pier and question Captain Terry about his secret. He agrees to trade a special lure for a golden compass.
- Roz is certainly the oldest resident. Go to the hospital and talk to the receptionist about ancestry. She will meet you on the second floor. Enter the hospital storage room (right door). Enjoy the next scene… or blame DarkCookie! Read the obituary records in your inventory. You are now looking for the boatsmith tombstone.
- You get the achievement Oldies Goodies.
- Use the broken wall in Diane’s garden to enter the graveyard and examine the tombstone on the left side. Where could you find a bell? In the church, go up the stairs to the tower and look at the bell engravings.
- Raven Hill has a tree with a hollow. Go over there and search inside. Open the old scroll to find another clue.
- Wait for the evening and go to the forest. Approach the stone in its center: this is a puzzle minigame! Shuffle the tiles until they draw a half‐moon with three stripes in the upper left. You obtain the treasure map.
- Next day, go to the library, check the shelves for a book called Derpy Answers.
- In the park, take a look at the fountain. Catch the old coin in the lower‐left corner. Now you have the treasure map, key and code.
- Go to the beach then on the small island, dig under the cross. The code to unlock the treasure is 1–5–1–3, or after deciphering, Octopus–Mermaid–Octopus–Anchor. The golden compass is yours!
- Return to the pier and exchange the compass for the golden lure with Terry.
Finding Aqua
- Stay on the pier and go fishing. Cast the golden lure on the hole in the seafloor. Aqua appears and steals it; dive after her. Your opponent in the next fight is… an octopus, defeat it. The path to her lair is pinned on the globe in the attic, from bottom point to top. So escape the underwater cave maze by going Up–Up–Left–Left–Up–Right–Up. You finally discover the lair entrance. Talk to the monster girl twice and volunteer for the mating.
- Return to the pier (use the map) and asks Captain Terry what he thinks about retiring: he wants his greatest enemy, Tigger, defeated. Go fishing and capture the ugly fish with the golden lure. After giving him the catch of the day, the captain is free! Back to the lair, Aqua is now ready to mate with you. Enjoy.
- On the left side of the lair is a strange creature Aqua named SeaSucc. Bring back the mushroom from the forest. The seasucc rewards you with pleasure.
- You get the achievement The Mermaid.
More Summertime Saga Walkthrough
Summertime Saga Main Stroy Walkthrough
| Jenny | Debbie | Diane | Tammy and June | Ms. Bissette |
| Mia and Helen | Eve | Odette | Roxxy | Ms. Dewitt |
| Ms. Okita | Ms. Ross | Consuela | Daisy | Aqua |
Last Updated on 22 August, 2022
Welcome to Summertime Saga Aqua – Route & Walkthrough, where we will provide you all the steps to unlock all the scenes available
Contents
- 1 Summertime Saga Aqua – Requirements
- 2 Summertime Saga Aqua – Walkthrough
- 2.1 The Treasure Hunt – Aqua’s route
- 2.2 Aqua’s scenes
- 3 Summertime Saga Aqua – Videoguide
For other routes, walkthroughs, scenes, characters or endings check our Sumertime Saga Guide
Summertime Saga Aqua – Requirements
- Unlock Forest: Ms Okita‘s route or also Mrs Johson‘s route
- Unlock Church: Ms Ross route or also Mia‘s route
- Get the Golden Key: Mia‘s route or also Mrs Johnson‘s route
- Get de Fishing Rod: from the attic
- Unlock clinic: Diane‘s route or also Mrs Johnson‘s route
- Charisma level, at least 7
The Treasure Hunt – Aqua’s route
- Talk with Captaint Terry (Pier), he will give you a special lure if you find the golden compass for him
- In the clinic, talk with the receptionist, then meet her on the 2º floor, go to the storage (right door) and you will have an scene. Finally read the obituary records to get the clue about the boatsmith tombstone
- Go to the graveyard (through the broken wall in Diane’s garden) and interact with the tombstone (the one on the left)
- Go to the tower of the church (upstairs) and examine the bell engravings
- Open the old scroll you will find inside the tree with a hollow in Raven Hill
- Get the treasure map: In the evening, complete the minigame of the stone in the middle of the forest – Half moon with 3 stripes (upper left)
- Wait till the next day, go to the library, and find the book Derpy Answers
- Get the old coin: it is in the Fountain (park) lower left corner
- Go to the beach, then to the small island, and dig under the cross with the shovel (the shovel is inside your garage).
- The code is: Octopus–Mermaid–Octopus–Anchor
- Give the golden compass to Captain Terry and he will give you the golden lure in return
Aqua’s scenes
- Go fishing: use the golden lure on the hole in seafloor. Aqua will steal the lure and you have to follow her. First defeat the octopus, and then escape the cave (Up-Up-Left-Left-Up-Right-Up).
- Once in Aqua’s lair offer her your help and return with captain Terry.
- Ask him about retiring, and you will need to give him Tigger. Is a fish and you have to use the golden lure
- Go back with Aqua and enjoy
- You will also meet Seasucc there, if you bring back the mushroom (forest) you will unlock more scenes.
Summertime Saga Aqua – Videoguide
Video will all the steps of Aqua’s route:
- Walkthrough
Having guides for Summertime Saga is a valuable help, especially if we have Consider the large number of factors and decisions that we must make throughout each story.
This is why in HDGamers we wanted to help you with this guide of the Aqua Route in Summertime Saga, so that you achieve all your goals without any problem. You want to know more? Then you have all the information you need.
Requirements to unlock the Aqua Route
- Unlock the Forest
- Unlock the Church
- Get the Golden Key
- Have a Fishing Rod
- Unlock Clinic
- 7 Charisma Points
- Talk to Captain Terry and he will ask you for the Golden Compass.
- Talk to the clinic receptionist.
- Meet her again on the second floor, then go to the basement and enjoy the scene.
- Read the obituary record.
- Go to the Cemetery and interact with the tombstone.
- Go up to the church tower and examine the bell inscriptions.
- Find the parchment found in a Raven Hill tree and check it.
- Get the Treasure Map and complete the forest mini game.
- The next morning go to the library and find Derpy Answers book.
- Get the old coin that is at the source of the park.
- Go to the beach, go to the small island and look for the X. Dig with the shovel.
- The code you need is Octopus – Mermaid – Octopus – Anchor.
- Deliver the Golden Compass to Captain Terry.
Aqua scenes
- Go fishing and wait for her to steal the lure. Follow her, defeat the octopus and then escape from the cave.
- In Aqua’s lair you must offer your help and return with Captain Terry.
- Ask him about the idea of ??retiring and he will tell you about Tigger. Use the golden lure to capture it.
- Return with Aqua.
- If you get the mushroom in the forest you will unlock more scenes with Aqua and Seasucc.
We hope that this article has been to your liking and that you will get all the necessary information to successfully complete the Aqua route in Summertime Saga. Remember that you can find all the answers you are looking for in our main article of Summertime Saga Walkthrough.
More articles of interest
Related:

